
Last Updated: July 27, 2026
TL;DR
Most design problems trace back to what happened before any work started. Not the designer's skill. Not the number of revisions. The gap is almost always direction. If you're unclear on where the work needs to go, they will be too, and that shows up in the output every time.
More drafts won't fix it. A better brief will.
What follows is that brief, in two stages. The first four questions apply to every project you will ever hand off. The second stage covers what changes depending on what you're actually making.
Establishing what success looks like before the work begins changes your whole approach. Success stops being a vague finish line and becomes an actual target.
Once you define what you want to achieve, whether that's increasing event registration, launching a product, or protecting brand identity, every creative choice has a reason behind it. The designer isn't guessing where the work needs to go. They're building toward a defined outcome.
When the work comes back, you'll be able to evaluate it against something real instead of a gut feeling.
Before you start, ask why this needs to exist. Is it solving a real problem, or is it getting built because it seemed like a good idea? Building for a purpose is very different from building for the sake of building.
Design works best when it speaks directly to someone. Instead of thinking about your audience in the abstract, name who you're trying to reach. If your audience cares about sustainability, the work should feel genuine rather than trend-aware. If your audience finds overly polished work off-putting, build in elements that read as authentic and pull back on the shine.
Aligning with your actual audience will beat making aesthetic decisions without them in mind, every single time.
Share your logos, fonts, and color palettes early. Then go one step further and describe what you don't want this to look like. Naming an anti-example saves a first draft and a lot of back-and-forth.
"Telling your designer what you don't want is often faster than telling them what you do."
"ASAP" is not a deadline. Name a specific date, then move it one day earlier to build in a buffer for whatever comes up.
Then identify who has final approval before the project starts. Settling that early is what keeps a stakeholder you forgot about from appearing in week three and sending everything back to square one.
One more logistics question people skip: how do you need the finished files delivered, and in what formats? A print-ready PDF, a packaged source file, and a set of web-optimized exports are three different deliverables. Ask for what you actually need up front.
Different project types carry different considerations. Here's what to think through before handing off each one.
Sources: Skedsocial, Hootsuite, DashSocial, Buffer, and LinkedIn's own image specifications.
Format matters before anything else. These are the formats each platform actually renders without cropping, pulled from current platform specs across Meta, LinkedIn, X, and TikTok (as of July 2026).
A note on how to read that list: these are display specs, not performance guarantees. A format that takes up more screen space gives your work a better chance of being seen. It does not make the work good. That part is still on the brief.
Questions to ask before starting:
A logo should be a long-term representation of your brand, not something that dates quickly.
Questions to ask before starting:
Print has technical requirements that digital work doesn't, and this is where most handoffs go wrong.
Questions to ask before starting:
Did you know?
The two most common print handoff problems are the same two every time: an RGB file sent to a CMYK press, and a 72 DPI web image dropped into a 300 DPI layout. Both are easy to catch before the file leaves your hands, and expensive to catch after.
Email environments are unpredictable in ways that web design isn't. The same file can render four different ways across four inboxes.
Questions to ask before starting:
Where and how a presentation gets viewed changes what design choices work.
Questions to ask before starting:
Not every project fits a category. If you're working on a brand pattern, a branded template, signage, a vehicle wrap, a trade show display, or anything that doesn't fall under the sections above, these apply across the board.
Questions to ask before starting:
Worth knowing before you start: copywriting sits outside the scope of standard graphic design services. Unless it's been negotiated into the project, plan on bringing draft copy with you. Having the words ready lets the designer do what they're actually there for, which is shaping and fitting those words into the space and the layout.
Even if you're not supplying final copy, give your designer a clear list of what has to appear and why it matters. The more context they have, the better their decisions about how to present it.
Questions to ask before starting:
The more clearly you've defined your goal, your audience, your brand parameters, and what you don't want, the more time your designer spends building solutions instead of guessing at them.
None of this requires a formal document. It requires answering four questions honestly before the work starts, and a few more depending on what you're making.
So here's the actual assignment. Before your next handoff, write down four answers: what success looks like, who it's for, what it should not look like, and the real date. If you can answer those, you're already ahead of most of the briefs a designer will see this year.

Lionel Lowery
I'm Lionel, a marketing and brand strategist who helps clients find clarity and build systems that hold up.
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